The History Channels Civil War The Battle Of Bull Run - ELEGANCE (Full ISO/2005)
PC | 2005 | Publisher: Activision Value | Developer: MadMinute Games | 287.90 MB
Genre: Action
Go
there and make sure you are running with the optimum configurations.
Even things such as sounds have been addressed. There is also some great
FAQ, which is handy since the game was packaged without any kind of
manual for gameplay.
Most Real Time Strategy games follow a
standard setup and deliver their gaming experience with all of the
freshness of a Ford Pinto with a new paint job. Sure, it looks better,
but underneath, its still a Pinto.
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Description:
What
would happen if a group of hardcore fans, as opposed to professional
game designers churning out the next money maker, got together and tried
to deliver something from the heart?
What if someone created
something based solely on fact/realism and avoided certain exploited
liberties (ex: unlimited ammo supplies) that most developers succumb to,
in an effort to make the game more fun instead of accurate?
What
you get is a labor of love, and something steeped in historical
correctness. What you get is Civil War Bull Run Take Command 1861.
Ive
played several battle sims over the years. Some have been (attempted)
historical re enacted games, while some have been fiction meant more for
fun and something different (ex: Starcraft). While I respect the
freshness of the latter, I opt for the realism factor when given the
choice. The problem, usually, is non enthusiast developers create games
based on books and notes, and inevitably leave out subtle nuances or
downright distort fact. This game, however, was created by genuine fans
and scholars and it shows. That, from a hyper technical perspective,
is the only major flaw to this simulation (see the graphics review).
Otherwise, it is a war gaming fans dream come true. While there are
subtle audio and visual glitches, the game is otherwise a moving
snapshot of a major historical event in this countrys foundation.
The
Battle(s) of Bull Run took place in Manassas, VA., which is a town I
pass everyday on my commute to work. Thanks to this game, it all looks
different to me now. Where there is now Starbucks and strip malls was
once trails and obscure passages to enter the battlefields from the
Civil War. One of the things that sets this game apart is the ability to
play it from various perspectives. Also, the creators have left it open
for fellow enthusiasts to add to the game as they wish. That, alone,
makes the game infinitely deep and the replay value is limitless. You
can mod the sounds, terrain and every subtle thing you can imagine. They
clearly made this for Civil War buffs who will want to expand this to
fit their knowledge of the battle and the Civil War, in general. Though
its been a long time since I have played it, I do not recall such depth
from the previous legendary CW game Sid Meiers Gettysburg. That game,
although very well received by most players, is nothing compared to Bull
Run. This is not a clicker game in which you just click your way to
victory. This game moves and shifts on you, which keeps you on your
toes.
One of the features allows you to know your progress as the
battle is underway. It, more or less, grades your success as it
unfolds. You can also place yourself in any league of command you wish.
You are not stuck with only one perspective. Also, as mentioned before,
there are real limits to your abilities such as ammo. The guns of the
period required a lot of labor just to fire a shot. You must insert
the powder, wad and ball/bullet ... along with the firing flint/cap.
Although this game does not make you actually DO this work, it takes
into consideration the time involved, and your troops act, accordingly.
Your firing lines wont be rattling off unlimited rounds of fire in hopes
of hitting something. You must build your lines (single file, double,
etc) and plan your attacks with precision and strategy. You also need to
know when to release your men into a skirmish, and allow them to go
hand to hand all out fighting. Thats the key to winning when youve
choked down their main line and want to snuff out the random firing that
can slowly damage your otherwise victorious assault. Dont assume your
enemy will lay down their arms and have a seat in the grass just because
the main part of the battle is concluded. It was WAR, folks. Some of
those men were fighting to the death to protect (literally) their
families. The designers knew this. It shows.
Little details such
as soldier morale and having (sometimes inept) message couriers make
this truly realistic. Things can be going along fine during a battle,
and suddenly one of your flanks takes a barrage of hits with no support.
You have to forget the spoiled past of gaming when things went
predictably the way they were laid out for you. In this sim, things can
go seriously wrong with no warning, or a surge of positive support may
emerge just when all hope is lost. It is a moving, changing environment
the way it should be. Only people who can (mentally) put themselves in
these situations can create such a emulation with this depth.
The
sound is well done, with the usual gunfire, cannon blasting and hoots
from troops you might expect. Some of the sounds seemed a bit generic or
bottled, but that was a minor issue. No one knows exactly how it
sounded during that battle only what the weapons sounded like, in
general. Check the site for more audio modifications as they may be
available.
The graphics are the games only real weakness, but
considering its more about the gameplay and not how pretty the trees
are, it looks fine. The designers are relative novices, here, but the
work is still great for a battle simulation. The main objective is to
ensure key characters and objects are clear and that the visuals dont
distract or hinder the playability. Mission accomplished.
Considering
the infinite depth of the game, and the various ways in which it can be
played, I have barely scratched the surface here. In a month (more) of
playing it, I imagine my review will be very different, in a positive
way. As it is refined (by yourself or outside parties), it will evolve
and morph into a world of its own. This is one game that will make
someone flat out CRY if they were to experience a hard drive crash in
the middle of playing it. It is that engrossing.
Game Information
Number of Players: 1 Player
DirectX Version: v8.1
Operating System: Windows 98/2000/ME/XP
Minimum System Requirements
System: Pentium II 500 MHz or equivalent
RAM: 64 MB
Hard Drive Space: 700 MB
Other:8MB DirectX 8.1 compatible video card; DirectX 8.1 compatible sound card; DirectX 8.1 included
Recommended System Requirements
System:P4 1.8 or equivalent
RAM:512 MB
Video Memory: 128 MB
Hard Disk Space : 500 MB
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